AI Insights · Timothy · January 2023
Top 5 Tycoon Games in Brazil for Q4 2022
An overview of the performance of the top 5 tycoon games in Brazil during the fourth quarter of 2022 based on data from Sensor Tower.
In the fourth quarter of 2022, the top 5 tycoon games in Brazil demonstrated varied performance in terms of weekly downloads, revenue, and active users. Here’s a detailed look at how each of these games fared:
Township from Playrix saw its weekly revenue peak at approximately $136K in the final week of October. The game’s weekly downloads fluctuated throughout the quarter, reaching a high of around 86K in the last week of December. Meanwhile, the game's weekly active users rose steadily from 692K at the end of September to 728K by the end of December.
Hay Day by Supercell experienced its highest weekly revenue of about $52K in the last week of October. Weekly downloads showed a significant increase towards the end of the quarter, peaking at approximately 59K in the last week of December. The game’s weekly active users increased from 304K at the end of September to 247K by the end of December, showing a general decline with a slight recovery in the final weeks.
Family Island — Farming game from Melsoft saw a steady rise in weekly revenue, peaking at around $71K in the final week of December. Weekly downloads were highest in the same week, reaching approximately 42K. The game’s weekly active users showed an upward trend, increasing from 96K at the end of September to 103K by the end of December.
My Cafe — Restaurant Game, also from Melsoft, had its highest weekly revenue of about $24K in the week of December 19. Weekly downloads peaked at approximately 34K in the last week of December. However, the game’s weekly active users saw a decline towards the end of the quarter, dropping from 93K at the end of September to 90K by the end of December.
Bermuda Adventures: Farm Games by Samfinaco LLC experienced its highest weekly revenue of about $5.8K in the last week of December. Weekly downloads peaked at around 37K in mid-November. The game’s weekly active users increased from 66K at the end of September to 72K by the end of December, showing a general upward trend throughout the quarter.
For more insights and detailed analytics, visit Sensor Tower.